Delphi Programming
Use when asked to write, explain, or debug Delphi/Object Pascal code — classes and interfaces, properties, the VCL/FireMonkey component model, units — as the object-oriented dialect built on pascal-programming.
Covers Delphi's Object Pascal — an object-oriented descendant of Pascal Programming historically known for rapid application development on Windows (via the VCL) and, later, cross-platform UI development (via FireMonkey/FMX).
Classes and interfaces
type
IShape = interface
function Area: Double;
end;
TCircle = class(TInterfacedObject, IShape)
private
FRadius: Double;
public
constructor Create(ARadius: Double);
function Area: Double;
end;
constructor TCircle.Create(ARadius: Double);
begin
FRadius := ARadius;
end;
function TCircle.Area: Double;
begin
Result := Pi * FRadius * FRadius;
end;
Object Pascal classes support single inheritance plus interface implementation (similar in shape to Java or C#'s model) — interface declares a contract with no implementation, and a class implements it alongside its own inheritance chain. Result is the implicit variable a function assigns its return value to, rather than an explicit return statement.
Properties
type
TPerson = class
private
FName: string;
procedure SetName(const Value: string);
public
property Name: string read FName write SetName;
end;
procedure TPerson.SetName(const Value: string);
begin
FName := Trim(Value); // validation/transformation on write
end;
A property exposes a field-like syntax (person.Name := 'Ada') backed by getter/setter methods — letting validation, computation, or change notification run transparently on read/write without the caller needing to know it isn't a plain field.
The VCL/FireMonkey component model
Delphi's defining feature is its visual, drag-and-drop component model: UI elements (buttons, forms, data-bound controls) are components with published properties and events, editable in a visual designer and persisted to a .dfm/.fmx form file alongside the Object Pascal source — VCL targets Windows specifically, FireMonkey (FMX) targets multiple platforms (Windows, macOS, iOS, Android, Linux) from one codebase.
Common pitfalls
- Manual memory management for non-reference-counted classes — plain
TObject-descended classes (unlikeTInterfacedObject/interfaces, which are reference-counted) must be explicitlyFreed; forgetting to leaks memory, the same fundamental discipline as C Programming'smalloc/free. - Mixing VCL and FireMonkey assumptions — code and components written for one aren't directly portable to the other despite superficially similar names; check which framework a given unit targets.
- Confusing
=/:=— the same Object-Pascal-family distinction as in Pascal Programming::=for assignment,=for comparison. - Ignoring
try/finallyfor resource cleanup — without wrapping manual allocation intry ... finally ... Free; end, an exception between allocation and cleanup leaks the resource.
Learn more
- Embarcadero Delphi documentation
- Pascal Programming for the foundational language Object Pascal extends.